See, things in the Planes are just too big to wrap under a single, unified nation-state. ![]() GovernmentĪt its core, Sigil is an independent city-state, like many of the cities scattered throughout the Planes. The Guildhall & Market Wards are the home to the traders, craftsmen, artisans, guild members and other members of the middle class.ģ7% human, 20% planetouched, 10% bariaur, 10% githzerai, 5% dwarves, 3% goblinoid, 2% elves, 2% gnomes, 2% halfling, 2% orc, 10% other.The Lower Ward, an industrial district, clogged up with the smoke from the foundries and from the portals to the Lower Planes.The Lady’s Ward, the richest and most exclusive section of the city, is home to the elites of society and of its government.The Hive Ward, the slum and the ghetto, home to the poor, the rogues, and the unwanted dregs of the city.The Clerk’s Ward, an affluent district, home to most of the city’s lower-rung bureaucrats and middlemen.Sigil is divided into six districts, called wards, listed below: ![]() Thus, the city is a paradox: it touches all planes at once, yet ultimately belongs to none from these characteristics it draws its other name: “the City of Doors.” This feature make Sigil a prime destination for travelers as well as a center of trade throughout the multiverse. Sigil contains innumerable portals: any bounded opening (a doorway, an arch, a barrel hoop, a picture frame) could possibly be a portal to another plane, or to another point in Sigil itself. The city cannot be entered or exited save via portals although this makes it quite safe from any would-be invader, it also makes it a prison of sorts for those not possessing a portal key, giving Sigil its nickname “the Bird Cage” (or simply “the Cage”). There is no sky, simply an all-pervasive light that waxes and wanes to create day and night. Theories to explain Sigil’s location and existence vary wildly, though one of the more popular is that the Lady of Pain either created it or keeps it intact - or both. It is generally agreed by knowledgeable people that this should be impossible, since the center of the Outlands is void of any and all magic, and yet it apparently is. Sigil has the shape of a torus and the city is located along the inner surface of the ring. Curiously, from the Outlands one can see Sigil atop the supposedly infinite Spire. Still, Sigil is the closest thing to a center (other than the Prime Material Plane) that there is. In a certain fashion, this puts Sigil at the center of the planes, at least according to the Great Wheel cosmology, but since the multiverse is infinite in all dimensions there is no true center. ![]() Sigil is located inside of the Outlands, a plane at equal distance from each of the Outer Planes, hovering above an immensely tall landmark known as the Spire that sits at the plane’s center. Such guides could be little better themselves, though, either serving to persuade a traveler to the side of their faction or simply robbing their “customer” once their backs were turned. It was highly recommended that planewalkers new to Sigil employed a guide, known locally as a “tout,” lest they be taken advantage of or mugged. They are thus widely referred to as “the Clueless”, “berks” or more charitably, as “Primes”. People coming to Sigil from the Prime Material Plane are often treated as clueless inferiors by the planar elitists who dwelt there. Sigil (pronounced: /ˈsɪgɪl/ SIG-il), also frequently known as the Cage or the City of Doors, is a city-state and the supposed center of the multiverse that included the Prime Material Plane and all other known planes according to some forms of the Great Wheel cosmology. The City of Doors Forgotten Realms Wiki, Aberrant Manifest
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